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Title:LittleBigPlanet - Full Game (No Commentary)

A full no commentary playthrough of LittleBigPlanet Please like the video and subscribe if you enjoyed it! 00:00:00 Introduction 00:08:53 The Gardens - First Steps 00:17:32 The Gardens - Get a Grip 00:25:26 The Gardens - Skate to Victory 00:33:18 The Savannah - Swinging Safari 00:40:27 The Savannah - Burning Forest 00:46:29 The Savannah - The Meerkat Kingdom 00:55:01 The Wedding - The Wedding Reception 01:03:15 The Wedding - The Darkness 01:11:03 The Wedding - Skulldozer 01:13:48 The Canyons - Boom Town 01:25:14 The Canyons - The Mines 01:35:11 The Canyons - Serpent Shrine 01:45:11 The Metropolis - Lowrider 01:57:12 The Metropolis - Subway 02:02:43 The Metropolis - Construction Site 02:12:48 The Islands - Endurance Dojo 02:22:25 The Islands - Sensei's Lost Castle 02:33:05 The Islands - The Terrible Oni's Volcano 02:40:00 The Temples - The Dancer's Court 02:49:31 The Temples - Elephant Temple 02:57:00 The Temples - Great Magician's Palace 03:03:02 The Wilderness - The Frozen Tundra 03:12:00 The Wilderness - The Bunker 03:20:04 The Wilderness - The Collector's Lair 03:34:18 The Wilderness - The Collector Game: LittleBigPlanet Release Date: October 27, 2008 Developer: Media Molecule LittleBigPlanet (LBP) is a 2008 puzzle-platform game developed by British developer Media Molecule and published by Sony Computer Entertainment for the PlayStation 3. It was announced in March 2007, by Phil Harrison at the Game Developers Conference. The game includes user-generated content allowing users to create their own levels. The game received critical acclaim from critics and has been praised for its presentation, including its graphics, physics, and audio, along with its gameplay and a large array of customisable costumes and online features. Additional praise was given to its scope and future potential based on user-created content; minor criticism was reserved for specific elements of the gameplay mechanics and level creation facilities. LittleBigPlanet has won several awards. A PSP version of the game was released in November 2009, featuring new levels. The game was offered by Sony as a free download as part of their 'Welcome Back' program, following the PlayStation Network outage of 2011. A sequel, LittleBigPlanet 2, was released in 2011. The game revolves around the player's control of a small character, known as a "Sackboy", in a variety of platforming levels. Though the game features a set of pre-built levels for the player to explore, the game's customisable nature is equally important, from altering the player's character and personal space to building entirely new objects and levels, and sharing and playing them online with other players as part of the LittleBigPlanet community. Sackboy can run and jump and grab certain objects. Grabbable objects can have the designation of being purely for mobility, such as swinging, or they can be pushed, pulled, switched, or operate in other manners. The player uses these abilities in several ways: to play and explore the environments that come with the game, which feature platforming elements such as jumping, pushing, grabbing and running, and which make use of the game's robust physics engine; to create their own content, such as placing stickers into levels, in addition to using the level editor to create, destroy, edit and manipulate levels; and to share creations, by publishing items such as levels and objects with the online community, and play these creations online with others. These three modes are described by the title's tagline: Play. Create. Share. Through the "pod", a personal space, the player can access the three modes of gameplay, and decorate the room with stickers and decorations. Initially, only the Play mode is available and the player must complete the first area of the game and some tutorials, narrated by Stephen Fry. Once the basics are mastered, the player is free to play the rest of the game. The Play section of LittleBigPlanet consists of several levels that have been created by Media Molecule, and are based around different themes that draw inspiration from real-world locations and events, including the deserts from South America, the streets of New York City, Japanese gardens, and the icy Arctic. By completing the levels available to them (by reaching the scoreboard), the player may advance the story and play further unlocked levels. The story mode comprises eight themed areas, with each area containing three or four main levels, and some of these levels, in turn, contain collectable keys to unlock bonus mini-levels. The main story mode comprises more than 50 pre-built levels in total.


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