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Title:Street Fighter 2 Turbo ║ Episode 2 : SHORYUKEN║ Super Vidya Brothers

Hello Vidyarinos and welcome back to the show -- today is the ultimate Street Fighter 2 Turbo showdown between Ryu and Ken Masters. Their rivalry is heralded as one of the best in fighting game history -- and now, you get to see it come to it's triumphant conclusion. TWO BROS ENTER, ONE BROS LEAVES! It's episode 2 of the Super Vidya Brothers' lets play of Street Fighter 2 TURBO!

Street Fighter II' Turbo: Hyper Fighting (Japanese: ストリートファイターIIダッシュターボ -HYPER FIGHTING-?) is a competitive fighting game released for the arcades by Capcom in 1992. It is the third game in the Street Fighter II sub-series of Street Fighter games following Street Fighter II': Champion Edition. Released less than a year after the previous installment, Hyper Fighting introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.

Hyper Fighting is the final arcade game in the Street Fighter II series to use the original CP System hardware. It was distributed as an upgrade kit designed to be installed into Champion Edition printed circuit boards. The next game in the series, Super Street Fighter II, upgraded to the CP System II.

A port titled Street Fighter II Turbo: Hyper Fighting[b] was released for the Super Famicom on July 11, 1993 in Japan, and for the Super NES in August 1993 in North America and October 1993 in the PAL region.[3] The port was developed using the SNES port of the original Street Fighter II as its base, but with a larger cartridge size of 20 Megabits. Despite being titled Turbo, this port also contains the Champion Edition version of the game in the form of a "Normal" mode. The game's playing speed is adjustable in Turbo mode by up to four settings by default, with a cheat code that allows up to six faster settings. Other cheat codes allow players to enable and disable special moves in Versus mode, as well as play through the single-player mode with all of the special moves disabled.

The pitch change in the characters' voices when they perform a variation of their special moves based on the strength level of the attack was removed, but the voice clips of the announcer saying the names of each country were restored, along with the barrel-breaking bonus stage that was removed in the first SNES port. The graphics of each character's ending were changed to make them more accurate to the arcade version. Sound effects featuring people or animals shouting after a round ended were added as well, an aesthetic element that was not present in the arcade version of Hyper Fighting, but rather was added in Super Street Fighter II.

Developer(s) Capcom
Publisher(s) Capcom
Producer(s) Yoshiki Okamoto
Designer(s) Akira Nishitani
Akira Yasuda
Composer(s) Yoko Shimomura
Isao Abe
Series Street Fighter
Platform(s) Arcade, Super NES, Sega Saturn, PlayStation, PlayStation 2, Xbox, PlayStation Portable, Xbox 360
Release date(s) Arcade
WW: December 1992
Super NES
JP: July 11, 1993
WW: August 1993
Wii Virtual Console
JP: August 10, 2007
NA: June 25, 2007
PAL: July 20, 2007
Wii U Virtual Console
JP: June 25, 2014
WW: August 22, 2013
Xbox Live Arcade
NA: August 2, 2006
EU: August 2, 2006

The Super Vidya Brothers are Austin and Travis and are based out of Dallas, Texas. Occasionally, we have guests sit in with us. If they have a channel or blog we will link it in the description, All content is created, edited, and shared by us -- so if you enjoy what you see please don't forget to like, comment, subscribe and share! We are also open to collaborations -- just drop us a line! We lavv yew

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#streetfighter #streetfighter2 #SNES #retro #retrogaming #gaming #letsplay #gameplay #ryu #ken #kenmasters #chunli


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