Okebiz Video Search



Title:Why Doom is Awesome: Binary Space Partitioning
Duration:26:25
Viewed:0
Published:22-07-2021
Source:Youtube

Edit: I'm aware now that Doom didn't use affine texture mapping. I'm also aware that many of the games following Doom used portal based rendering, while still having files with a .BSP format. Join the Discord: discord.gg/mn4E8CPsgX An exploration into how Doom's graphics work and how Doom affected the gaming industry back in 1993. Chapters: 0:00 Preliminary explanation 0:53 Intro 4:30 Wolfenstein 8:00 Doom 25:37 Addendum #Doom #Doom1993 #DoomBSP Sources: Doom visualization tool: github.com/proteal/DOOM-Vis Headless Doom: github.com/jwhitham/DOOM Node Building Video: https://youtu.be/iqKrbF6PxWY www.pcmag.com/news/the-complete-history-of-first-p… fabiensanglard.net/doomIphone/doomClassicRenderer.… web.archive.org/web/20150421212726/http://aiforge.… R Schumacher & Air Force Human Resources Laboratory. Training Research Division 1969, Study for applying computer-generated images to visual simulation, Air Force Human Resources Laboratory, Air Force Systems Command, Brooks Air Force Base, Tex. Fuchs, H, Kedem, ZM & Naylor, BF 1980, ‘On visible surface generation by a priori tree structures’, ACM SIGGRAPH Computer Graphics, vol. 14, no. 3, www.cs.unc.edu/~fuchs/publications/VisSurfaceGener…. Special Thanks: ID Software CoD Black Ops: Cold War The Doom Community

SHARE TO YOUR FRIENDS


Download Server 1


DOWNLOAD MP4

Download Server 2


DOWNLOAD MP4

Alternative Download :



SPONSORED
Loading...
RELATED VIDEOS
DOOM’s Development: A Year of Madness DOOM’s Development: A Year of Madness
44:12 | 737,748
More Interesting Findings About Doom's Graphics More Interesting Findings About Doom's Graphics
10:02 | 2,020,592
Fast Inverse Square Root — A Quake III Algorithm Fast Inverse Square Root — A Quake III Algorithm
20:08 | 3,653,107
A closer look at the Super NES DOOM Source Code Release | MVG A closer look at the Super NES DOOM Source Code...
13:49 | 677,576
QuakeCon 2013: The Physics of Light and Rendering - A Talk by John Carmack QuakeCon 2013: The Physics of Light and Renderi...
32:01 | 180,221
Bungie's Marathon: The Blueprint of First Person Shooters Bungie's Marathon: The Blueprint of First Perso...
56:03 | 42,999
The Most Hilarious Doom Speedrun Ever Performed The Most Hilarious Doom Speedrun Ever Performed
19:51 | 1,600,817
"Stop Writing Dead Programs" by Jack Rusher (St...
43:04 | 373,962

shopee ads

coinpayu